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7 Days To Die Graphics Settings

Introduction

IF YOU DON'T Intendance Near THE 'LORE', THEN SKIP TO THE Ready Section

When I had get-go heard that Blastoff 20 released, I was ecstatic about trying out all the new features implemented; especially the new and improved world generation. It was much to my dismay when I faced extremely annoying and downright unplayable framerates within and around cities (and even towns for that matter) during my testing despite running the game flawlessly previously in the same session. At times I'd accept perfect frames despite an entire metropolis's LODs being rendered, while at other times my framerate tanked below even the double digits despite previously running it quite well. The only fix I had found was reloading my save one time the framerate had gotten bad enough, which typically wouldn't take too long later on loading upwardly a relieve. At starting time I had assumed this was associated with some sort of resources leak due to the trouble'due south consistent buildup from zero to a hundred percent every fourth dimension I tested information technology, especially since the consequence persisted throughout all graphics configurations I had tried, but eventually found the true crusade of the issue; it was the new dynamic mesh system implemented in the alpha 20 update, which completely tanks the framerate when cities (and towns/POIs in full general for that matter) are slowly 'cached', for lack of a better term. Afterwards playing around with the dynamic mesh settings, fixing the outcome, and seeing countless other people experience the outcome through posts on the reddit and discord, I decided to make this guide showing the fix I establish. The next section volition outline the change you need to make (In game, no registry and config file edits hither!) to fix the FPS trouble.

The Prepare

How to get good FPS in Alpha 20 (EVEN IN CITIES) image 4

To set the horrid framerate you've likely encountered thus far in Alpha 20, simply change the settings under the DYNAMIC MESH OPTIONS tab (which is located in the Video settings carte du jour) to the ones shown in the screenshot above this text. After you've changed them, you lot should now have an extremely comfy and playable (in fact, at least in my case, the all-time framerates I've ever experienced in seven Days To Die came later on changing to these settings) framerate throughout 7 Days.

Optionally, you can lower (the difference isn't that extreme when lowering to 100 from 500, but can well-nigh certainly make a huge departure on a very low end rig, then unless yous absolutely need information technology, I'd recommend sticking to 500 distance.) the MESH DISTANCE option to 100 for even more frames, withal, I've institute that 500 is generally the sweet spot before the framerate drops and the effect of the higher setting becomes unnoticeable, and then keep it to either 100 or 500.

After a lot of testing, I will say that the other options are generally very unnoticeable when changed from my testing, so I'd recommend keeping them at what they're set to in the motion-picture show. Brand sure to keep the acme dynamic mesh option fix to no though, equally thats the primary FPS killer, but the other settings are also very of import.

The best function of this fix is that there is genuinely no bear on on the visuals, at to the lowest degree non that I could notice after *extensive* testing for multiple hours.

Determination

I hope this fix volition have worked for you (and theoretically, it should) and has fixed any framerate problems y'all've encountered so far in Alpha twenty. Hopefully the dynamic mesh options will exist more optimized and properly setup past default one time the stable build releases to the main branch, but in the mean fourth dimension and if the default settings are the same at launch, this fix will be the solution to the huge framerate event.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2681830746        

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Source: https://playgame.tips/7-days-to-die-how-to-get-good-fps-in-alpha-20-even-in-cities

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